NVIDIA’s “VR Funhouse” Powered by VRWorks & GameWorks Technology

Virtual Reality, VR, Immersive Technology & Simulated Environment

NVIDIA’s “VR Funhouse” Powered by VRWorks & GameWorks Technology

Recently updated on December 29th, 2019 at 12:34 am

NVIDIA VR Funhouse Game

On 14th July 2016, NVIDIA announced its first ever game application to the public. It is quite a surprising move since we all know that NVIDIA is mostly focusing on the graphics cards chips, technology and tools rather than the gaming application itself. The game called “VR Funhouse” is a virtual carnival  full of fun-fair games. You can test your skills in seven mini-games that may involved actions such as shooting, archering, cannoning, punching, boxing and whacking game. Sounds like a lot of fun….

More about VR Funhouse….

This game is built using Unreal Engine from Epic games. The main objective behind VR Funhouse is to showcast how the level of immersion in VR can be increased through advanced rendering, realistic physics and haptic feedback.

VR Funhouse game is powered by NVIDIA’s own GameWorks and VRWorks technology. With the NVIDIA’s GameWorks, it enhances the immersive and interactive effects to the virtual reality experience. Some of the technologies are PhysX Destruction, FleX Fluids, NVIDIA Flow and HairWorks. PhysX Destruction will generate and produce the pervasive destruction that lets you see the impact on the environment. FleX Fluids works to make the liquid elements become more realistic. For example, two flow of fluids from two water guns can interact with each other like in real world. NVIDIA Flow focusing on producing realistic, volumetric fire simulation. As the name sounds, HairWorks will simulate and render realistic hair and fur.

NVIDIA VR Funhouse

While for NVIDIA’s VRWorks, it improves the performance and maximize the image quality.  The Multi-res Shading is a rendering technique where it can speeds up the performance by intelligently rendering the full detail of the area where your eyes only see it. And the VR SLI focus on the stereo rendering where it can enable two GPUs to work in parallel to render graphics. Each GPU is dedicated to render the image for each right eye and left eye. By combining the results from VRWorks and GameWorks, the game sounds cool, awesome and powerful.

According to Adam Savage from Tested and Mythbusters when he tried VR Funhouse, the physics part of the game is very amazing and very cool. Can’t wait to put our hand on the game. You can watch the video demonstrating the capability of the VR Funhouse game below….

Although the game is free, but please be reminded that this game requires a high end and selected GeForce GTX Graphics Card GPU and CPU which is based on its Maxwell chip architecture. Furthermore, it compatibles with HTC Vive headsets only. For best experience, you may consider to invest in GeForce GTX 1080 or greater and to have two GPUs with one of them in dedicated PhysX mode. For more info, you can visit:
1) “VR Funhouse packed with GameWorks technology” from NVIDIA GameWorks.
2) Download the game here at Steam.
3) “NVIDIA Launches its First Virtual Reality Game Funhouse” from Zacks.
4) “This Is One of the Most Realistic Virtual Reality Games I’ve Tried” from TIME.

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